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Leisure> [22]
Game> [9]
Republic of Korea
Game and toys, output (100 million yen) (2005)523.0
[10/45 countries]
Game and toys, output as % of total manufacturing (2005)0.057%
[22/51 countries]
% of those who play cards or board games in their free time several times a month or more (2007)10.7%
[33/34 countries]
% of those who play card games most frequently among non-sport games (2007)4.0%
[34/34 countries]
% of those who play computer games most frequently among non-sport games (2007)28.5%
[3/34 countries]
% of those who play gambling most frequently among non-sport games (2007)2.7%
[27/34 countries]
% of those who play word or number games most frequently among non-sport games (2007)6.1%
[28/34 countries]
% of those who play mah-jongg most frequently among non-sport games (2007)0.3%
[20/34 countries]
% of those who play jigsaw puzzles most frequently among non-sport games (2007)3.0%
[14/34 countries]
Tourism> [9]
Culture> [6]
Books> [11]
TV and radio> [3]
Music> [2]
Movie> [4]
Sports> [40]
Life